All files / runtime-core/src vnode.ts

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import {
  isArray,
  isFunction,
  isString,
  isObject,
  EMPTY_ARR,
  extend,
  normalizeClass,
  normalizeStyle,
  PatchFlags,
  ShapeFlags,
  SlotFlags,
  isOn
} from '@vue/shared'
import {
  ComponentInternalInstance,
  Data,
  ConcreteComponent,
  ClassComponent,
  Component,
  isClassComponent
} from './component'
import { RawSlots } from './componentSlots'
import { isProxy, Ref, toRaw, ReactiveFlags, isRef } from '@vue/reactivity'
import { AppContext } from './apiCreateApp'
import {
  Suspense,
  SuspenseImpl,
  isSuspense,
  SuspenseBoundary
} from './components/Suspense'
import { DirectiveBinding } from './directives'
import { TransitionHooks } from './components/BaseTransition'
import { warn } from './warning'
import { Teleport, TeleportImpl, isTeleport } from './components/Teleport'
import {
  currentRenderingInstance,
  currentScopeId
} from './componentRenderContext'
import { RendererNode, RendererElement } from './renderer'
import { NULL_DYNAMIC_COMPONENT } from './helpers/resolveAssets'
import { hmrDirtyComponents } from './hmr'
import { convertLegacyComponent } from './compat/component'
import { convertLegacyVModelProps } from './compat/componentVModel'
import { defineLegacyVNodeProperties } from './compat/renderFn'
import { callWithAsyncErrorHandling, ErrorCodes } from './errorHandling'
import { ComponentPublicInstance } from './componentPublicInstance'
 
export const Fragment = Symbol(__DEV__ ? 'Fragment' : undefined) as any as {
  __isFragment: true
  new (): {
    $props: VNodeProps
  }
}
export const Text = Symbol(__DEV__ ? 'Text' : undefined)
export const Comment = Symbol(__DEV__ ? 'Comment' : undefined)
export const Static = Symbol(__DEV__ ? 'Static' : undefined)
 
export type VNodeTypes =
  | string
  | VNode
  | Component
  | typeof Text
  | typeof Static
  | typeof Comment
  | typeof Fragment
  | typeof Teleport
  | typeof TeleportImpl
  | typeof Suspense
  | typeof SuspenseImpl
 
export type VNodeRef =
  | string
  | Ref
  | ((
      ref: Element | ComponentPublicInstance | null,
      refs: Record<string, any>
    ) => void)
 
export type VNodeNormalizedRefAtom = {
  i: ComponentInternalInstance
  r: VNodeRef
  k?: string // setup ref key
  f?: boolean // refInFor marker
}
 
export type VNodeNormalizedRef =
  | VNodeNormalizedRefAtom
  | VNodeNormalizedRefAtom[]
 
type VNodeMountHook = (vnode: VNode) => void
type VNodeUpdateHook = (vnode: VNode, oldVNode: VNode) => void
export type VNodeHook =
  | VNodeMountHook
  | VNodeUpdateHook
  | VNodeMountHook[]
  | VNodeUpdateHook[]
 
// https://github.com/microsoft/TypeScript/issues/33099
export type VNodeProps = {
  key?: string | number | symbol
  ref?: VNodeRef
  ref_for?: boolean
  ref_key?: string
 
  // vnode hooks
  onVnodeBeforeMount?: VNodeMountHook | VNodeMountHook[]
  onVnodeMounted?: VNodeMountHook | VNodeMountHook[]
  onVnodeBeforeUpdate?: VNodeUpdateHook | VNodeUpdateHook[]
  onVnodeUpdated?: VNodeUpdateHook | VNodeUpdateHook[]
  onVnodeBeforeUnmount?: VNodeMountHook | VNodeMountHook[]
  onVnodeUnmounted?: VNodeMountHook | VNodeMountHook[]
}
 
type VNodeChildAtom =
  | VNode
  | string
  | number
  | boolean
  | null
  | undefined
  | void
 
export type VNodeArrayChildren = Array<VNodeArrayChildren | VNodeChildAtom>
 
export type VNodeChild = VNodeChildAtom | VNodeArrayChildren
 
export type VNodeNormalizedChildren =
  | string
  | VNodeArrayChildren
  | RawSlots
  | null
 
export interface VNode<
  HostNode = RendererNode,
  HostElement = RendererElement,
  ExtraProps = { [key: string]: any }
> {
  /**
   * @internal
   */
  __v_isVNode: true
 
  /**
   * @internal
   */
  [ReactiveFlags.SKIP]: true
 
  type: VNodeTypes
  props: (VNodeProps & ExtraProps) | null
  key: string | number | symbol | null
  ref: VNodeNormalizedRef | null
  /**
   * SFC only. This is assigned on vnode creation using currentScopeId
   * which is set alongside currentRenderingInstance.
   */
  scopeId: string | null
  /**
   * SFC only. This is assigned to:
   * - Slot fragment vnodes with :slotted SFC styles.
   * - Component vnodes (during patch/hydration) so that its root node can
   *   inherit the component's slotScopeIds
   * @internal
   */
  slotScopeIds: string[] | null
  children: VNodeNormalizedChildren
  component: ComponentInternalInstance | null
  dirs: DirectiveBinding[] | null
  transition: TransitionHooks<HostElement> | null
 
  // DOM
  el: HostNode | null
  anchor: HostNode | null // fragment anchor
  target: HostElement | null // teleport target
  targetAnchor: HostNode | null // teleport target anchor
  /**
   * number of elements contained in a static vnode
   * @internal
   */
  staticCount: number
 
  // suspense
  suspense: SuspenseBoundary | null
  /**
   * @internal
   */
  ssContent: VNode | null
  /**
   * @internal
   */
  ssFallback: VNode | null
 
  // optimization only
  shapeFlag: number
  patchFlag: number
  /**
   * @internal
   */
  dynamicProps: string[] | null
  /**
   * @internal
   */
  dynamicChildren: VNode[] | null
 
  // application root node only
  appContext: AppContext | null
 
  /**
   * @internal lexical scope owner instance
   */
  ctx: ComponentInternalInstance | null
 
  /**
   * @internal attached by v-memo
   */
  memo?: any[]
  /**
   * @internal __COMPAT__ only
   */
  isCompatRoot?: true
  /**
   * @internal custom element interception hook
   */
  ce?: (instance: ComponentInternalInstance) => void
}
 
// Since v-if and v-for are the two possible ways node structure can dynamically
// change, once we consider v-if branches and each v-for fragment a block, we
// can divide a template into nested blocks, and within each block the node
// structure would be stable. This allows us to skip most children diffing
// and only worry about the dynamic nodes (indicated by patch flags).
export const blockStack: (VNode[] | null)[] = []
export let currentBlock: VNode[] | null = null
 
/**
 * Open a block.
 * This must be called before `createBlock`. It cannot be part of `createBlock`
 * because the children of the block are evaluated before `createBlock` itself
 * is called. The generated code typically looks like this:
 *
 * ```js
 * function render() {
 *   return (openBlock(),createBlock('div', null, [...]))
 * }
 * ```
 * disableTracking is true when creating a v-for fragment block, since a v-for
 * fragment always diffs its children.
 *
 * @private
 */
export function openBlock(disableTracking = false) {
  blockStack.push((currentBlock = disableTracking ? null : []))
}
 
export function closeBlock() {
  blockStack.pop()
  currentBlock = blockStack[blockStack.length - 1] || null
}
 
// Whether we should be tracking dynamic child nodes inside a block.
// Only tracks when this value is > 0
// We are not using a simple boolean because this value may need to be
// incremented/decremented by nested usage of v-once (see below)
export let isBlockTreeEnabled = 1
 
/**
 * Block tracking sometimes needs to be disabled, for example during the
 * creation of a tree that needs to be cached by v-once. The compiler generates
 * code like this:
 *
 * ``` js
 * _cache[1] || (
 *   setBlockTracking(-1),
 *   _cache[1] = createVNode(...),
 *   setBlockTracking(1),
 *   _cache[1]
 * )
 * ```
 *
 * @private
 */
export function setBlockTracking(value: number) {
  isBlockTreeEnabled += value
}
 
function setupBlock(vnode: VNode) {
  // save current block children on the block vnode
  vnode.dynamicChildren =
    isBlockTreeEnabled > 0 ? currentBlock || (EMPTY_ARR as any) : null
  // close block
  closeBlock()
  // a block is always going to be patched, so track it as a child of its
  // parent block
  if (isBlockTreeEnabled > 0 && currentBlock) {
    currentBlock.push(vnode)
  }
  return vnode
}
 
/**
 * @private
 */
export function createElementBlock(
  type: string | typeof Fragment,
  props?: Record<string, any> | null,
  children?: any,
  patchFlag?: number,
  dynamicProps?: string[],
  shapeFlag?: number
) {
  return setupBlock(
    createBaseVNode(
      type,
      props,
      children,
      patchFlag,
      dynamicProps,
      shapeFlag,
      true /* isBlock */
    )
  )
}
 
/**
 * Create a block root vnode. Takes the same exact arguments as `createVNode`.
 * A block root keeps track of dynamic nodes within the block in the
 * `dynamicChildren` array.
 *
 * @private
 */
export function createBlock(
  type: VNodeTypes | ClassComponent,
  props?: Record<string, any> | null,
  children?: any,
  patchFlag?: number,
  dynamicProps?: string[]
): VNode {
  return setupBlock(
    createVNode(
      type,
      props,
      children,
      patchFlag,
      dynamicProps,
      true /* isBlock: prevent a block from tracking itself */
    )
  )
}
 
export function isVNode(value: any): value is VNode {
  return value ? value.__v_isVNode === true : false
}
 
export function isSameVNodeType(n1: VNode, n2: VNode): boolean {
  if (
    __DEV__ &&
    n2.shapeFlag & ShapeFlags.COMPONENT &&
    hmrDirtyComponents.has(n2.type as ConcreteComponent)
  ) {
    // #7042, ensure the vnode being unmounted during HMR
    // bitwise operations to remove keep alive flags
    n1.shapeFlag &= ~ShapeFlags.COMPONENT_SHOULD_KEEP_ALIVE
    n2.shapeFlag &= ~ShapeFlags.COMPONENT_KEPT_ALIVE
    // HMR only: if the component has been hot-updated, force a reload.
    return false
  }
  return n1.type === n2.type && n1.key === n2.key
}
 
let vnodeArgsTransformer:
  | ((
      args: Parameters<typeof _createVNode>,
      instance: ComponentInternalInstance | null
    ) => Parameters<typeof _createVNode>)
  | undefined
 
/**
 * Internal API for registering an arguments transform for createVNode
 * used for creating stubs in the test-utils
 * It is *internal* but needs to be exposed for test-utils to pick up proper
 * typings
 */
export function transformVNodeArgs(transformer?: typeof vnodeArgsTransformer) {
  vnodeArgsTransformer = transformer
}
 
const createVNodeWithArgsTransform = (
  ...args: Parameters<typeof _createVNode>
): VNode => {
  return _createVNode(
    ...(vnodeArgsTransformer
      ? vnodeArgsTransformer(args, currentRenderingInstance)
      : args)
  )
}
 
export const InternalObjectKey = `__vInternal`
 
const normalizeKey = ({ key }: VNodeProps): VNode['key'] =>
  key != null ? key : null
 
const normalizeRef = ({
  ref,
  ref_key,
  ref_for
}: VNodeProps): VNodeNormalizedRefAtom | null => {
  return (
    ref != null
      ? isString(ref) || isRef(ref) || isFunction(ref)
        ? { i: currentRenderingInstance, r: ref, k: ref_key, f: !!ref_for }
        : ref
      : null
  ) as any
}
 
function createBaseVNode(
  type: VNodeTypes | ClassComponent | typeof NULL_DYNAMIC_COMPONENT,
  props: (Data & VNodeProps) | null = null,
  children: unknown = null,
  patchFlag = 0,
  dynamicProps: string[] | null = null,
  shapeFlag = type === Fragment ? 0 : ShapeFlags.ELEMENT,
  isBlockNode = false,
  needFullChildrenNormalization = false
) {
  const vnode = {
    __v_isVNode: true,
    __v_skip: true,
    type,
    props,
    key: props && normalizeKey(props),
    ref: props && normalizeRef(props),
    scopeId: currentScopeId,
    slotScopeIds: null,
    children,
    component: null,
    suspense: null,
    ssContent: null,
    ssFallback: null,
    dirs: null,
    transition: null,
    el: null,
    anchor: null,
    target: null,
    targetAnchor: null,
    staticCount: 0,
    shapeFlag,
    patchFlag,
    dynamicProps,
    dynamicChildren: null,
    appContext: null,
    ctx: currentRenderingInstance
  } as VNode
 
  if (needFullChildrenNormalization) {
    normalizeChildren(vnode, children)
    // normalize suspense children
    if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) {
      ;(type as typeof SuspenseImpl).normalize(vnode)
    }
  } else if (children) {
    // compiled element vnode - if children is passed, only possible types are
    // string or Array.
    vnode.shapeFlag |= isString(children)
      ? ShapeFlags.TEXT_CHILDREN
      : ShapeFlags.ARRAY_CHILDREN
  }
 
  // validate key
  if (__DEV__ && vnode.key !== vnode.key) {
    warn(`VNode created with invalid key (NaN). VNode type:`, vnode.type)
  }
 
  // track vnode for block tree
  if (
    isBlockTreeEnabled > 0 &&
    // avoid a block node from tracking itself
    !isBlockNode &&
    // has current parent block
    currentBlock &&
    // presence of a patch flag indicates this node needs patching on updates.
    // component nodes also should always be patched, because even if the
    // component doesn't need to update, it needs to persist the instance on to
    // the next vnode so that it can be properly unmounted later.
    (vnode.patchFlag > 0 || shapeFlag & ShapeFlags.COMPONENT) &&
    // the EVENTS flag is only for hydration and if it is the only flag, the
    // vnode should not be considered dynamic due to handler caching.
    vnode.patchFlag !== PatchFlags.HYDRATE_EVENTS
  ) {
    currentBlock.push(vnode)
  }
 
  if (__COMPAT__) {
    convertLegacyVModelProps(vnode)
    defineLegacyVNodeProperties(vnode)
  }
 
  return vnode
}
 
export { createBaseVNode as createElementVNode }
 
export const createVNode = (
  __DEV__ ? createVNodeWithArgsTransform : _createVNode
) as typeof _createVNode
 
function _createVNode(
  type: VNodeTypes | ClassComponent | typeof NULL_DYNAMIC_COMPONENT,
  props: (Data & VNodeProps) | null = null,
  children: unknown = null,
  patchFlag: number = 0,
  dynamicProps: string[] | null = null,
  isBlockNode = false
): VNode {
  if (!type || type === NULL_DYNAMIC_COMPONENT) {
    if (__DEV__ && !type) {
      warn(`Invalid vnode type when creating vnode: ${type}.`)
    }
    type = Comment
  }
 
  if (isVNode(type)) {
    // createVNode receiving an existing vnode. This happens in cases like
    // <component :is="vnode"/>
    // #2078 make sure to merge refs during the clone instead of overwriting it
    const cloned = cloneVNode(type, props, true /* mergeRef: true */)
    if (children) {
      normalizeChildren(cloned, children)
    }
    Iif (isBlockTreeEnabled > 0 && !isBlockNode && currentBlock) {
      if (cloned.shapeFlag & ShapeFlags.COMPONENT) {
        currentBlock[currentBlock.indexOf(type)] = cloned
      } else {
        currentBlock.push(cloned)
      }
    }
    cloned.patchFlag |= PatchFlags.BAIL
    return cloned
  }
 
  // class component normalization.
  if (isClassComponent(type)) {
    type = type.__vccOpts
  }
 
  // 2.x async/functional component compat
  if (__COMPAT__) {
    type = convertLegacyComponent(type, currentRenderingInstance)
  }
 
  // class & style normalization.
  if (props) {
    // for reactive or proxy objects, we need to clone it to enable mutation.
    props = guardReactiveProps(props)!
    let { class: klass, style } = props
    if (klass && !isString(klass)) {
      props.class = normalizeClass(klass)
    }
    if (isObject(style)) {
      // reactive state objects need to be cloned since they are likely to be
      // mutated
      Iif (isProxy(style) && !isArray(style)) {
        style = extend({}, style)
      }
      props.style = normalizeStyle(style)
    }
  }
 
  // encode the vnode type information into a bitmap
  const shapeFlag = isString(type)
    ? ShapeFlags.ELEMENT
    : __FEATURE_SUSPENSE__ && isSuspense(type)
    ? ShapeFlags.SUSPENSE
    : isTeleport(type)
    ? ShapeFlags.TELEPORT
    : isObject(type)
    ? ShapeFlags.STATEFUL_COMPONENT
    : isFunction(type)
    ? ShapeFlags.FUNCTIONAL_COMPONENT
    : 0
 
  Iif (__DEV__ && shapeFlag & ShapeFlags.STATEFUL_COMPONENT && isProxy(type)) {
    type = toRaw(type)
    warn(
      `Vue received a Component which was made a reactive object. This can ` +
        `lead to unnecessary performance overhead, and should be avoided by ` +
        `marking the component with \`markRaw\` or using \`shallowRef\` ` +
        `instead of \`ref\`.`,
      `\nComponent that was made reactive: `,
      type
    )
  }
 
  return createBaseVNode(
    type,
    props,
    children,
    patchFlag,
    dynamicProps,
    shapeFlag,
    isBlockNode,
    true
  )
}
 
export function guardReactiveProps(props: (Data & VNodeProps) | null) {
  Iif (!props) return null
  return isProxy(props) || InternalObjectKey in props
    ? extend({}, props)
    : props
}
 
export function cloneVNode<T, U>(
  vnode: VNode<T, U>,
  extraProps?: (Data & VNodeProps) | null,
  mergeRef = false
): VNode<T, U> {
  // This is intentionally NOT using spread or extend to avoid the runtime
  // key enumeration cost.
  const { props, ref, patchFlag, children } = vnode
  const mergedProps = extraProps ? mergeProps(props || {}, extraProps) : props
  const cloned: VNode<T, U> = {
    __v_isVNode: true,
    __v_skip: true,
    type: vnode.type,
    props: mergedProps,
    key: mergedProps && normalizeKey(mergedProps),
    ref:
      extraProps && extraProps.ref
        ? // #2078 in the case of <component :is="vnode" ref="extra"/>
          // if the vnode itself already has a ref, cloneVNode will need to merge
          // the refs so the single vnode can be set on multiple refs
          mergeRef && ref
          ? isArray(ref)
            ? ref.concat(normalizeRef(extraProps)!)
            : [ref, normalizeRef(extraProps)!]
          : normalizeRef(extraProps)
        : ref,
    scopeId: vnode.scopeId,
    slotScopeIds: vnode.slotScopeIds,
    children:
      __DEV__ && patchFlag === PatchFlags.HOISTED && isArray(children)
        ? (children as VNode[]).map(deepCloneVNode)
        : children,
    target: vnode.target,
    targetAnchor: vnode.targetAnchor,
    staticCount: vnode.staticCount,
    shapeFlag: vnode.shapeFlag,
    // if the vnode is cloned with extra props, we can no longer assume its
    // existing patch flag to be reliable and need to add the FULL_PROPS flag.
    // note: preserve flag for fragments since they use the flag for children
    // fast paths only.
    patchFlag:
      extraProps && vnode.type !== Fragment
        ? patchFlag === -1 // hoisted node
          ? PatchFlags.FULL_PROPS
          : patchFlag | PatchFlags.FULL_PROPS
        : patchFlag,
    dynamicProps: vnode.dynamicProps,
    dynamicChildren: vnode.dynamicChildren,
    appContext: vnode.appContext,
    dirs: vnode.dirs,
    transition: vnode.transition,
 
    // These should technically only be non-null on mounted VNodes. However,
    // they *should* be copied for kept-alive vnodes. So we just always copy
    // them since them being non-null during a mount doesn't affect the logic as
    // they will simply be overwritten.
    component: vnode.component,
    suspense: vnode.suspense,
    ssContent: vnode.ssContent && cloneVNode(vnode.ssContent),
    ssFallback: vnode.ssFallback && cloneVNode(vnode.ssFallback),
    el: vnode.el,
    anchor: vnode.anchor,
    ctx: vnode.ctx
  }
  if (__COMPAT__) {
    defineLegacyVNodeProperties(cloned as VNode)
  }
  return cloned as any
}
 
/**
 * Dev only, for HMR of hoisted vnodes reused in v-for
 * https://github.com/vitejs/vite/issues/2022
 */
function deepCloneVNode(vnode: VNode): VNode {
  const cloned = cloneVNode(vnode)
  if (isArray(vnode.children)) {
    cloned.children = (vnode.children as VNode[]).map(deepCloneVNode)
  }
  return cloned
}
 
/**
 * @private
 */
export function createTextVNode(text: string = ' ', flag: number = 0): VNode {
  return createVNode(Text, null, text, flag)
}
 
/**
 * @private
 */
export function createStaticVNode(
  content: string,
  numberOfNodes: number
): VNode {
  // A static vnode can contain multiple stringified elements, and the number
  // of elements is necessary for hydration.
  const vnode = createVNode(Static, null, content)
  vnode.staticCount = numberOfNodes
  return vnode
}
 
/**
 * @private
 */
export function createCommentVNode(
  text: string = '',
  // when used as the v-else branch, the comment node must be created as a
  // block to ensure correct updates.
  asBlock: boolean = false
): VNode {
  return asBlock
    ? (openBlock(), createBlock(Comment, null, text))
    : createVNode(Comment, null, text)
}
 
export function normalizeVNode(child: VNodeChild): VNode {
  if (child == null || typeof child === 'boolean') {
    // empty placeholder
    return createVNode(Comment)
  } else if (isArray(child)) {
    // fragment
    return createVNode(
      Fragment,
      null,
      // #3666, avoid reference pollution when reusing vnode
      child.slice()
    )
  } else if (typeof child === 'object') {
    // already vnode, this should be the most common since compiled templates
    // always produce all-vnode children arrays
    return cloneIfMounted(child)
  } else {
    // strings and numbers
    return createVNode(Text, null, String(child))
  }
}
 
// optimized normalization for template-compiled render fns
export function cloneIfMounted(child: VNode): VNode {
  return (child.el === null && child.patchFlag !== PatchFlags.HOISTED) ||
    child.memo
    ? child
    : cloneVNode(child)
}
 
export function normalizeChildren(vnode: VNode, children: unknown) {
  let type = 0
  const { shapeFlag } = vnode
  if (children == null) {
    children = null
  } else if (isArray(children)) {
    type = ShapeFlags.ARRAY_CHILDREN
  } else if (typeof children === 'object') {
    if (shapeFlag & (ShapeFlags.ELEMENT | ShapeFlags.TELEPORT)) {
      // Normalize slot to plain children for plain element and Teleport
      const slot = (children as any).default
      if (slot) {
        // _c marker is added by withCtx() indicating this is a compiled slot
        slot._c && (slot._d = false)
        normalizeChildren(vnode, slot())
        slot._c && (slot._d = true)
      }
      return
    } else {
      type = ShapeFlags.SLOTS_CHILDREN
      const slotFlag = (children as RawSlots)._
      if (!slotFlag && !(InternalObjectKey in children!)) {
        // if slots are not normalized, attach context instance
        // (compiled / normalized slots already have context)
        ;(children as RawSlots)._ctx = currentRenderingInstance
      } else if (slotFlag === SlotFlags.FORWARDED && currentRenderingInstance) {
        // a child component receives forwarded slots from the parent.
        // its slot type is determined by its parent's slot type.
        if (
          (currentRenderingInstance.slots as RawSlots)._ === SlotFlags.STABLE
        ) {
          ;(children as RawSlots)._ = SlotFlags.STABLE
        } else {
          ;(children as RawSlots)._ = SlotFlags.DYNAMIC
          vnode.patchFlag |= PatchFlags.DYNAMIC_SLOTS
        }
      }
    }
  } else if (isFunction(children)) {
    children = { default: children, _ctx: currentRenderingInstance }
    type = ShapeFlags.SLOTS_CHILDREN
  } else {
    children = String(children)
    // force teleport children to array so it can be moved around
    if (shapeFlag & ShapeFlags.TELEPORT) {
      type = ShapeFlags.ARRAY_CHILDREN
      children = [createTextVNode(children as string)]
    } else {
      type = ShapeFlags.TEXT_CHILDREN
    }
  }
  vnode.children = children as VNodeNormalizedChildren
  vnode.shapeFlag |= type
}
 
export function mergeProps(...args: (Data & VNodeProps)[]) {
  const ret: Data = {}
  for (let i = 0; i < args.length; i++) {
    const toMerge = args[i]
    for (const key in toMerge) {
      if (key === 'class') {
        if (ret.class !== toMerge.class) {
          ret.class = normalizeClass([ret.class, toMerge.class])
        }
      } else if (key === 'style') {
        ret.style = normalizeStyle([ret.style, toMerge.style])
      } else if (isOn(key)) {
        const existing = ret[key]
        const incoming = toMerge[key]
        if (
          incoming &&
          existing !== incoming &&
          !(isArray(existing) && existing.includes(incoming))
        ) {
          ret[key] = existing
            ? [].concat(existing as any, incoming as any)
            : incoming
        }
      } else if (key !== '') {
        ret[key] = toMerge[key]
      }
    }
  }
  return ret
}
 
export function invokeVNodeHook(
  hook: VNodeHook,
  instance: ComponentInternalInstance | null,
  vnode: VNode,
  prevVNode: VNode | null = null
) {
  callWithAsyncErrorHandling(hook, instance, ErrorCodes.VNODE_HOOK, [
    vnode,
    prevVNode
  ])
}